﻿
#region Usings
using Microsoft.Xna.Framework.Graphics;

#endregion

namespace PolyGameEngine.GamePieces.Common
{
    public class Material
    {
        public Texture2D Texture;
        public string Identifier;


        #region Physics Stuff
        public float Friction;
        public float Restitution;
        public float mass;
        #endregion

        public Material(Texture2D Texture, string Identifier, float Friction, float Restitution)
        {
            this.Texture = Texture;
            this.Identifier = Identifier;
            this.Friction = Friction;
            this.Restitution = Restitution;
        }
        public Material(Texture2D Texture, string Identifier) : this(Texture, Identifier, 100, 0) { }


    }
}
